Common Terms

Nearsiders tend to be fascinated by obscure terms and meanings. It’s the same thing that makes them look for 13s everywhere, a kind of self-defensive pattern-seeking behavior. This also manifests itself in a quickly adopted common lexicon of words and phrases to describe the indescribable.

  • Broken Room: a place that coexists on more than one variation at the same time. It is not the same place replicated across the parallel worlds, it is literally one single place existing on many worlds at the same time.
  • Depth: a measure of a Nearsider’s potential power.
  • Distance: the cumulative psychological stresses that build up in a Nearsider’s HbA as they travel. It’s like a “high-water mark” or an accumulated radiation dose.
  • Divergence: the moment when the 13 worlds split apart, on Aug. 13, 2002.
  • First Fall: the first time a Nearsider travels to another variation. This is often an involuntary reaction to a stressful situation, though it can also be the result of another Nearsider introducing an individual to travel in a more personal, directed fashion.
  • Hindbrain Anomaly (HbA): the physiological oddity within each Nearsider’s brain that gives him or her access to the Nearside, Momentum and Distance Abilities. Roughly 0.013% of the population possess the HbA, though not all of those individuals have experienced First Fall.
  • Lacuna: the unknown “space” between the variations, which Nearsiders pass through when using a broken room.
  • Lacunae: a collective term describing all non-human entities across the Nearside.
  • Meridians: special powers that Nearsiders can learn and use. The HbA allows Nearsiders to channel Distance and Momentum in amazing ways.
  • Momentum: determined by a character’s Distance, Momentum represents a Nearsider’s ability to channel and use the energies they pick up through travel and interaction with the Nearside.
  • Monarch: a loosely-affiliated organization dedicated to locating and empowering Nearsiders, no matter what the cost. Monarch considers negs to be completely without worth.
  • Nearlysider: individuals with a Distance of 1, who do not yet have access to Meridians or travel. Not all Nearlysiders achieve Distance higher than 1.
  • Nearside, The: the network of 13 parallel worlds.
  • Nearsider: a person who can and has traveled across the Nearside. Only Nearsiders can travel. All Nearsiders possess a Hindbrain Anomaly (HbA, see below).
  • Negs: a term for non-Nearsiders, derived from HbA negative. The overwhelming majority (98.7%) of the population are negs. It is a derogative term, not used or encouraged by The Regency Group.
  • The Regency Group: an Earth1-based organization dedicated to the exploration of the Nearside and the defense of Earth1’s neg population. Also known as “Regency,” and “the Group.”
  • Tourist: a mildly derogative term describing visiting Nearsiders, especially those who are merely there to attune and nothing else.
  • Variant Self, Other, Counterpart: a version of you from another variation.
  • Variation: a generic term for one of the 13 parallel worlds that comprise the Nearside.