Meridians

As if being able to travel across multiple worlds isn’t enough to set Nearsiders apart from normal humans, they also possess at least one Meridian. This interaction between a Nearsider’s Hindbrain Anomaly and Momentum gives them the ability to bend reality to their will and create supernatural effects.

Each of the 13 Meridians is constrained to specific theme or concept, but gives the Nearsider a wide degree of affinity and control within it. Possible effects are limited only by the player’s imagination and scope of the Meridian being used. For example, an Opener is able to open doors, broken rooms, containers and even minds.

Blocking

Slowing people/objects and hampering travel.

Breaking

Damaging people/objects and enhancing entropy.

Chancing

Manipulating probability and affecting fortune.

Changing

Transforming simple objects and adjusting properties.

Closing

Locking portals/containers and dampening abilities.

Finding

Locating people/objects and expanding senses.

Juicing

Interacting with electronics and controlling electricity.

Keeping

Concealing people/objects and creating deceptions.

Mending

Repairing people/objects and preventing deterioration.

Moving

Shifting people/objects and facilitating travel.

Opening

Unlocking portals/containers and utilizing broken rooms.

Reading

Gathering information from people/objects and communicating mentally.

Writing

Implanting information into people/objects and controlling minds.