As if being able to travel across multiple worlds isn’t enough to set Nearsiders apart from normal humans, they also possess at least one Meridian. This interaction between a Nearsider’s Hindbrain Anomaly and Momentum gives them the ability to bend reality to their will and create supernatural effects.
Each of the 13 Meridians is constrained to specific theme or concept, but gives the Nearsider a wide degree of affinity and control within it. Possible effects are limited only by the player’s imagination and scope of the Meridian being used. For example, an Opener is able to open doors, broken rooms, containers and even minds.
Slowing people/objects and hampering travel.
Damaging people/objects and enhancing entropy.
Manipulating probability and affecting fortune.
Transforming simple objects and adjusting properties.
Locking portals/containers and dampening abilities.
Locating people/objects and expanding senses.
Interacting with electronics and controlling electricity.
Concealing people/objects and creating deceptions.
Repairing people/objects and preventing deterioration.
Shifting people/objects and facilitating travel.
Unlocking portals/containers and utilizing broken rooms.
Gathering information from people/objects and communicating mentally.
Implanting information into people/objects and controlling minds.